/* Copyright 2023, 2024 la-ninpre */ #include QMK_KEYBOARD_H /* ideas: * - figure out tap dance, may be useful * - is nkro needed? * + is spacebar ok to change layers? i thought it is the biggest button, so it'll be easier to use. * pretty much okay, not so convenient in games, but it is fine. * + do i really need more than 6 ttys? * no, removed * - i don't use the media keys yet, maybe replace them with smth more useful * + maybe numpad isn't that useful to have it so easily accessible, but some symbols would benefit from that * numpad is nice, useful for blender * - are mousekeys useful? added so that i can click with keyboard x) */ // switch to tty on linux, TTY(1) => Ctrl+Alt+F1 #define TTY(n) (LCA(KC_F1+(n)-1)) enum { BASE, EXTR, MGCK, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT_ansi_82( KC_CAPS, G(KC_1), G(KC_2), G(KC_3), G(KC_4), G(KC_5), G(KC_6), G(KC_7), G(KC_8), G(KC_9), KC_MPLY, KC_VOLD, KC_VOLU, KC_DEL, KC_HOME, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_END, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_LCTL, KC_LGUI, KC_LALT, LT(EXTR,KC_SPC), KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), [EXTR] = LAYOUT_ansi_82( _______, TTY(1), TTY(2), TTY(3), TTY(4), TTY(5), TTY(6), _______, _______, _______, _______, _______, _______, MO(MGCK), KC_PSCR, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, KC_WH_U, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_PEQL, _______, _______, _______, _______, _______, KC_BTN1, KC_BTN3, KC_BTN2, _______, _______, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PAST, _______, KC_NUM, _______, _______, _______, _______, KC_WH_D, _______, _______, KC_P1, KC_P2, KC_P3, KC_PSLS, _______, KC_MS_U, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_APP, KC_MS_L, KC_MS_D, KC_MS_R), [MGCK] = LAYOUT_ansi_82( QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, EE_CLR , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), }; #ifdef RGB_MATRIX_ENABLE #define IND_NUMPAD 14 #define IND_CAPSLK 0 #ifdef DIP_SWITCH_ENABLE bool dip_switch_update_user(uint8_t index, bool active) { if(index == 0){ if(active){ rgb_matrix_enable_noeeprom(); } else { rgb_matrix_disable_noeeprom(); } } return false; } #endif // DIP_SWITCH_ENABLE bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { if(rgb_matrix_is_enabled()){ led_t led_state = host_keyboard_led_state(); if(led_state.num_lock){ rgb_matrix_set_color(IND_NUMPAD, LBR_COLOUR); }else{ rgb_matrix_set_color(IND_NUMPAD, RGB_BLACK); } if(led_state.caps_lock){ rgb_matrix_set_color(IND_CAPSLK, LBR_COLOUR); }else{ rgb_matrix_set_color(IND_CAPSLK, RGB_BLACK); } } return false; } #endif // RGB_MATRIX_ENABLE